![]() Right now you can have a character with low/medium str or dex and its not painful at all. What I was saying is that IF str was made to determine HP then the game should probably be made easier. And maybe the game's difficulty lowered a bit so low str characters have a chance in hell of surviving (right now you can pretty much make str or dex your dump stat with few regrets). Also I think strength should affect HP directly (despite the technical headaches that would result in), dexterity should affect weapon damage or accuracy, and fighting should be removed/altered. A few careful additions and maybe a revision/replacement to hunger/IDing could go a long way. I think it might be time to start adding things tho. Stealth is well done but I would say its more of a minor/supporting skill for me than a playstyle unto itself. Magic does have the issue that damaging spells really really care about spell power and other spells don't so there's a clear divide between blasters and everyone else. Magic is probably the most clear cut out of everything int has a clear effect, the different spell schools are obviously different and spell slots are easy to understand and present an interesting choice. Fighting vs weapon skill vs defensive skills feels like throwing exp into a blender and hoping you survive long enough to reach 15/27 in everything. Ranged weapons are in about the same place. Strength vs dexterity is pretty ambiguous, swords vs maces is the same and unfortunately the unusual weapons don't have too much to recommend them. Its just not clear what's good or what results in what, especially if you haven't spent a while wiki diving. I think the main issue is that crawl's RPG elements are kinda. Pretty much everyone's start would be grabbing the wizard's spellbook and then dumping all of their stat points into whichever stat is most relevant to their playstyle.Īs to everyone playing the same. For example unless you're a weak race there's no point in picking a weapon over a spellbook, since you can just pick any old dagger or mace off the ground. It just gets tedious and obvious what you should pick. I've played games like that, and ts never balanced or fun. Quote from: Covenant on March 14, 2016, 05:43:14 pm -And given that similarity, they may as well remove backgrounds entirely and add a couple of extra screens for character creation where you allocate a handful of statpoints and buy a spellbook/weapon or so, but they've said before they want to keep the number of screens between opening the game and starting it as minimal as possible.
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